Knocked out Chapter 3, which was all about the basics of animation. This was super invigorating for me, as I felt a little more at home, as Flash Professional was where I started my career. There were a lot of familiarity in seeing things like animation curves, timelines, and sprite sheets. I think Unity has made a lot of great improvements over the traditional tools from Flash Professional. Not to say that Flash Professional (now named Adobe Animate) is not useful.
In Flash Animates current tool set, there are a ton of great tools around getting animations ready for the web. Additionally, Animate’s vector animating tools are unmatched when combined with other tools like Adobe Illustrator. But that is Vector, if we explore something like Pixel art, the logic choice is Photoshop and a combination of something like Texture Packer to create a Texture atlas.
At this point, I am SUPER tempted to go check out more 2D focused resources, like Lynda.com course ‘Advanced Unity 2D: Platformer Player Movement‘. So there is a little war going on inside of me to deviate off the book and check it out. However, I do most of my learning in the ‘quiet moments’ around the house, when throwing on headphones would isolate me from my family, so it might be a combination of both. We’ll see.
General thoughts on the book now that I am 3 of 12 chapters in are a little something like this:
- Friendly reminder, we are talking about Unity 5.x Cookbook here
- Good overview, no real depth in any one particular topic.
- Does a good job of showing things, then explaining how they work, and decent wrap up. It would be pretty nice if they had some thought experiments to try out, or some other applications of what was learned to go try.
- The book is already a hair out dated. Specifically some of the menu and options are different than what the book suggests.